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Old Nov 05, 2005, 03:56 AM // 03:56   #1
Frost Gate Guardian
 
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Default new class idea - Shadow Master

Shadow Master

This class can only be unlocked after ascension and completeing a quest for this.

-melee class
-70 armor (like ranger armor)
-3 constant energy regen
-main weapon: scythe or giant sword (2 handed wapons)
scythe is slower but has higher damage.
giant sword is faster but has lower damage.


Attributes

Main : Shadow Mastery
Proportion of health between Shadow and Master increases 4% for each rank of Shadow mastery. (for example: if theres 0 rank in this attribute, Shadows health would be 10% of Masters Health. if theres 12 rank in this attribute, Shadows health would be 58 % of masters Health)

Sub : Scythe Mastery
Increases Damage dealt by Scythes for each rank of Scythe Mastery.

Sub : Giant Sword Mastery
Increases Damage dealt by Giant Swords for each rank of Giant Sword Mastery.

Sub : Dexterity
Many Shadow Master's skill, expecially those related to attack enhancement, become more effective with higher Dexterity.And for each rank of dexterity, attack speed increases by 1%.


now for the skills.

Shadow Mastery Skills :

Summon Shadow (Takes up one energy regeneration)
Enchantment Spell. A shadow of you is summoned. it has 10% of Master's health. (but increases with each rank of shadow mastery.) Damage dealt by Shadow is 30-50% of Master's damage. Shadows damage will be in Dark damage. Additional damage dealt by Shadow Master using a skill will not affect Shadow's damage. (It can also be a Spell type skill so that shadow will only be summoned for a limited amount of time. or probably be like Charm Pet but seems too overpowered if so) Only one shadow can be summoned. And dead Shadows leave no corpses.

Elite Skill: Shadow Alliance
Summons a shadow of target other ally for 5-20 seconds. health and damage of this shadow is half of the ally.

Elite Skill: Shadow Betrayal
Summons a shadow of target foe for 5-20 seconds. health and damage of this shadow is half of the foe.

Elite Skill: Shadow Boon
For 1-12 seconds Shadow deals 100% damage the Master does.

Shadow Renewal
Shadow gains 2-7 health regeneration for 12 seconds and u lose 5 energy when this skill ends.

Infuse Conditions
Infuse all conditions Shadow Master is suffering into Shadow. For each condition infused, Shadow is healed for 10-40 health.

Shadow's Wrath
Shadow does 2 attacks simultaniously. 50% failure with Shadow Master 4 or less.

Shadows Sacrifice
The next damage taken by Shadow Master is inflicted on Shadow and that damage is reduced by 20-50%.

Masters Exploit
The next damage taken by Shadow is negated and Shadow Master gains that amount of health.


Dexterity Skills:


Shadows Haste
With this skill on skill bar, Shadow attacks 5%-10% faster.

Shadows Might
With this skill on skill bar, Shadow's attacks inflict 3-6 more damage.

Masters Haste
With this skill on skill bar, Scythe attacks hit 5%-10% faster

Masters Might
With this skill on skill bar, Giant Sword attacks inflict 3-6 more damage.

Elite Skill: Masters Wrath
For 10-25 seconds, you lose 1 energy everytime you hit but you gain double andreline.

Invert Health (The only healing spell)
Heal yourself the amount of health you have left.


Scythe Mastery Skills:

Disarming Strike
Disarm the enemy for 1-4 seconds. When disarmed, enemies do not deal weapon's damage nor gain benefits from weapon's modifications.

Mighty Slash
Deals an attack which strike for +8-20 damage.

Elite Skill: Deep Slash
Attacks for +5-15 damage. If if this attack strikes a Disarmed foe, the enemy suffers from deep wound and bleeding for 8-18 seconds.

Elite Skill: Doom
For 5-20 seconds, your attacks deals +4-8 damage and causes bleeding.



Giant Sword Skills:

Shield Break
Deals an attack which breaks foe's armor causing "Armor Down" for 5-15 seconds. Armor Down reduces foe's armor by 10%.

Elite Skill: Death Swipe
Damages surrounding foes for +5-18 damage and causes causes bleeding on them for 15 seconds.

Tactical Cut
If this attack hits a foe with 50-70% health, target foe is crippled and bleeds for 10-18 seconds.

Tactical Slash
If this attack hits a foe with 40-50% health, it deals +30-50 damage.

Power Slash
Deals an attack which hits for +12-+25 damage.

Tactical Hit
If this attack hits a foe with 30-40% health, attack hits for +20-30 damage and the foe is interupted.

Tactical Trust
If this attack hits a foe with 60-80% health, the attack deals +20-30 damage and target foe is knockdowned.

Elite: Unleash
Deals an attack which strikes for +5-20 damage and the next skill requires no andreline to cast.

as u can see giant sword requires more skills to use rather than just plain whacking and when used correctly, it can be very powerful.

Last edited by thirtypercent; Nov 09, 2005 at 10:31 PM // 22:31..
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Old Nov 05, 2005, 04:08 AM // 04:08   #2
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Sounds a bit like a necro.....
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Old Nov 05, 2005, 04:14 AM // 04:14   #3
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doesnt sound anything like a necro, it sounds like an assassin class from diablo 2 expansion
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Old Nov 05, 2005, 04:27 AM // 04:27   #4
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Quote:
Originally Posted by Hannibel
doesnt sound anything like a necro, it sounds like an assassin class from diablo 2 expansion
i never played diablo 2 before
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Old Nov 05, 2005, 05:00 AM // 05:00   #5
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Quote:
Originally Posted by thirtypercent
i never played diablo 2 before

that's hard to belive and if you didn't you could have read it somewhere
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Old Nov 05, 2005, 05:05 AM // 05:05   #6
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Quote:
Originally Posted by Hannibel
that's hard to belive and if you didn't you could have read it somewhere
nope
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Old Nov 05, 2005, 05:06 AM // 05:06   #7
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I'm sorry, but this is just making me angry.

Original ideas are HARD TO COME BY. There are VERY FEW GOOD original ideas. Why? BECAUSE IF THEY WERE GOOD, SOMEONE WOULD HAVE USED THEM. I have no trouble believing this is the OP's idea. Just because something sounds like it was pulled out of another game DOESN'T MEAN IT WAS.
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Old Nov 05, 2005, 05:16 AM // 05:16   #8
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Quote:
Originally Posted by Shinomori
I'm sorry, but this is just making me angry.

Original ideas are HARD TO COME BY. There are VERY FEW GOOD original ideas. Why? BECAUSE IF THEY WERE GOOD, SOMEONE WOULD HAVE USED THEM. I have no trouble believing this is the OP's idea. Just because something sounds like it was pulled out of another game DOESN'T MEAN IT WAS.

get as angry as you want i could care less
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Old Nov 05, 2005, 07:52 AM // 07:52   #9
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Too much like a N/W assassin...
Well not so many people have been using N/W since they sliced its ability to sneak in and 'assassinate' in Guild Battles.
The shadow is a similar idea to minion.
Seeing as the only skills you have created are in this 'Shadow Mastery' attribute I can't see how you can make the scythe and giant sword mastery differ much from warrior skills.
Some of the controls of the shadow I like but overall most of the skills and attributes you have created seem to be adapted from the other professions.
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Old Nov 05, 2005, 08:05 AM // 08:05   #10
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I kind of like the idea of making a mirror immage of an allie. I haven't personally heard that one before (though I don't spend that much time in the Sanitarium)/
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Old Nov 05, 2005, 08:09 AM // 08:09   #11
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Hmmmm sounds a little like a necro but more like a combination of all the classes...............
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Old Nov 05, 2005, 10:04 AM // 10:04   #12
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Exclamation New Class: The Rogue!

[[Moving to a new post]] As per request.

Last edited by Shimus DarkRaven; Nov 05, 2005 at 08:55 PM // 20:55..
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Old Nov 05, 2005, 01:55 PM // 13:55   #13
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updated
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Old Nov 05, 2005, 03:35 PM // 15:35   #14
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okay i have an idea. When you become an N/W or W/N you could choose to focus on necro or war or become a Shadow Master but you'd have to do quests and challenges.
WHen you became a M/R or R/M (something like that)you could focus on ranger, mesmer or Rogue.
It would be like combining both but you o=could still focus on your primary and just use your secondary as a boost.
Also you could combo each proffesions. Like MO/W could be Divine Warrior
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Old Nov 05, 2005, 04:06 PM // 16:06   #15
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I fail to see how this sounds anything like Necro. The 2 use "dark" powers? So what? Warrior and Ranger both use physical attacks, doesn't mean they are the same.

It is almost impossible to do anything 100% completely original in a RPG/MMORPG. Everything in every RPG has become cliche` by now. I repeat, almost everything has been done before in an RPG.

This is the closest thing you can get to an "original" profession. Please, dont tell me you think Warrior/Necromancer/Ranger/Monk(see:Cleric) are original? Don't kid yourself. Guild Wars is not original. I'm more concerned about having a profession that adds fun and variety to the game rather than "originality".
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Old Nov 05, 2005, 04:08 PM // 16:08   #16
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Love the idea of shadow master, especially another up close style profession. Might sound like a necro but it mostly looks like som other profession like his 'rogue' looks like a ranger. Edit: didn't read it well so the 'rogue' idea is ok to altho u should have gotten ur own post =-).

Last edited by Wheez; Nov 05, 2005 at 04:12 PM // 16:12..
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Old Nov 05, 2005, 09:39 PM // 21:39   #17
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the major differences between this and a necro is:
1) no hexes at all
2) no spells all skills except several summon spells.
3) does not require a corpse to summon a shadow
4) higher defence lower energy regen.
5) only one shadow can be summoned whereas a necro can call many minions.
6) canot steal health
7) have more control over the shadow than the necro having control of the minions.
and list goes on..

Last edited by thirtypercent; Nov 05, 2005 at 09:58 PM // 21:58..
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Old Nov 05, 2005, 09:46 PM // 21:46   #18
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your "shadow" sounds like a pet.
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Old Nov 05, 2005, 10:06 PM // 22:06   #19
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updated some stuff
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Old Nov 05, 2005, 10:59 PM // 22:59   #20
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it sounds cool to me. alhtough the skilld definatly need to be balanced, for example i dont know what i think about the "when this skill is on your skill bar" stuff.
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